this issue contains
>> Crossing borders with artcouture
>> Comics at Louis Vuitton
>> Art of the runway at Issey Miyake' s
>> Fashion's muse: Claudia Skoda
>> Bootlegging brands with Olaf Nicolai

>> archive

 

As for Murakami's LV bags, sandals, and jewelry, it took 33 screens to print them, while the "eye love" monogrammed bags required 93 in contrast to the usual three. But, to get to the point, if you want one or two, then put yourself on a waiting list at 1-866-VUITTON, or try Ebay.


Takashi Murakami, Photo: Cheryl Kaplan

CHERYL KAPLAN: Have you seen the film Lost in Translation?

TAKASHI MURAKAMI : I haven't seen the movie yet. That's the one by Francis Ford Coppolla's daughter, isn't it?

CK: The film pivots around the Japanese fetish with the commercial - the 30-second TV spot and the commodity - something that also concerns your work. How has your relationship to the Japanese culture of cuteness changed with your recent projects?

TM: When I create the characters, I still pay attention to their cuteness. I exist in a 3-dimensional world, but the characters I create come from a 4-dimensional world. My world has many monsters, which is true to me. I believe in the sci-fi thing, in the fantasy thing, movie magic or SFX magic or games.

CK: Cuteness and the "Superflat," a term your L.A. dealer, Tim Blum, invented, have provided a platform for your work, especially as they relate to a mass audience. You're often compared to Warhol and called a pop artist, but your practice is entirely different from pop.

TM: "Superflat" is completely different from pop. I'm thinking about where Japanese society is today.

CK: You've been very interested in animation for a long time, and you have a Ph.D. in traditional Japanese nihon-ga painting. Does that help you build the bridge between entertainment and pure art?

TM: Most Japanese don't identify with fine art. I had a fine arts education at a university, but when I did my Ph.D., I was looking more towards general culture, to the movies and larger cultural issues. I was really impressed with animation, with seeing from frame to frame. From the inside, my brain looks like the Guggenheim Museum, like a spiral.

CK: Is that why you're interested in Hollywood, or is it because Hollywood builds bridges between pure art and entertainment?

TM : No one has succeeded yet in building that bridge between pure art and entertainment. This is true, and it's a really interesting point. If I make a Hollywood movie, many people will be able to see my work - that's why Hollywood is really important for me, to give me a very big audience. In the pure art world, there are only a few critics who can say if a piece is good or not. A few collectors can buy your work, but in mass culture, the ones who make the decisions about whether the work is good or bad or if it should be seen is the audience. That's the defining point. Hollywood is my dream.

CK: Are you about to make an animated or feature film?

TM: I'm thinking about making an animation film. But I'm not intending to connect with pure art in this process. I don't want to make a bridge between pure art and the movie industry.

CK: That's a big change from your earlier objectives, when you wanted to break those walls.

TM: I'm in the process of pursuing a film career, which involves entertainment; this means that the audience is younger.

CK: Art rarely reaches a mass audience, except in blockbuster exhibitions; fashion, however, does. Did the mass scale of the Mr. Pointy installation in Rockefeller Center change the reception of your work? Your public art installation reached 2.5 million visitors.



Takashi Murakami: Reversed Dauble-Helix, 2003,
Installation at Rockefeller Center New York
Photo: Tom Powel Imagining (c) Public Art Fund

TM: For Mr. Pointy, we didn't have to spend any money on convincing the public to go there. Rockefeller Center is a very famous place. In pure art, it's impossible to make a large-scale promotion and have a big audience. The Museum of Modern Art has a very large audience: they can make big-scale promotions and spend big money on projects.

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